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Destination memory
왘 Use the joystick to select the first char-
acter of the name and press .
The character appears in the text win-
dow. Use the joystick to spell out the
name as you would like to see it in the
address book.
왘 To enter additional characters, repeat
above step.
왘 To correct the last character, use the
joystick to select “Delete” and press
.
왘 If you don’t wish to save the address,
press .
or
왘 When the new name is completely
spelled out, use the joystick to select
“Done” and press .
The Input Phone Number menu ap-
pears.
왘 You can enter the phone number of the
destination. Use the joystick to elect
the first number of the desired phone
number and press .
or
왘 Use the number keypad to enter the
number.
The number appears in the number
window.
왘 To enter additional numbers, repeat
the above step.
왘 To correct the last character, use the
joystick to select “Delete” and press
.
왘 After you have entered the phone num-
ber, use the joystick to select “Save”
and press .
왘 If you don’t want to enter a phone num-
ber, press .
The name and address are now stored
in the Address Book.
i
The Point of Interest name automatical-
ly appears in the Input Name display.
Use the joystick to select “Delete” if
you want to completely erase and re-
place the name.
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